An assessment in my first year of university involved designing a game for a specific organisation. The picture above, and the one that follows, have all been combined and manipulated by me for this work but are not original images. I chose the Wildlife Conservation Society, and my game's overview is as follows: The Wild Side is a game idea designed for Wildlife Conservation Society (WCS). The game will involve the player taking on the role of a field researcher for WCS, exploring different regions all over the globe. The player will be able to traverse different areas upon unlocking them, searching for endangered species as they go. Discovering new animals will unlock information about both the species and that individual animal. The player must then help the animal or herd through raising two different stats – happiness and trust. Collecting resources and food to help them, relocating them or returning the animal to its rightful pack/partner, and doing various other tasks, will raise these bars. The game will involve aspects of a first-person role-playing game, as well as time and resource management. Below is a mock-up I made to represent the player's in-level perspective: Finally, here is an example of explanation on how the 'Trust' and 'Happiness' mechanic works:
Trust and happiness
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Games DesignHere you will find examples of my design work. If you want to jump to a specific game, use the 'Categories' links below. Categories
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