Journey (2012, Thatgamecompany)
The work portfolio of Indigo Levy: Games Designer, fiction writer, and occasional joke maker.
This website is a platform for potential employers to easily check out various pieces of work I have written and designed. I have separated the two types of work in the headers above so, while I'd love for you to check out both, you won't have to sift through anything that doesn't interest you! For more information about me check the 'About' page, but as a small introduction I thought I'd mention what I am currently working on for my final year projects. I am writing two 10,000 word dissertations (one for Creative Writing and one for Games Design). My Games Design dissertation is an analysis of design - I chose to dissect magic systems in video games and the effect the magic mechanics can have on player immersion, and am using several case studies to illustrate my point (basically, that they're stuck in a rut and that while the industry is growing exponentially, and our graphics/narratives/technologies have massively improved alongside it, the design of our magic doesn't match up with where it should be for our players...All that, but in fancier terms). My CW project is the beginning of a novel, called The Silent Footsteps of Silvi Petrova. Think of it as steampunk meets Italy meets Shirley Jackson's The Haunting of Hill House. The synopsis is as follows: Silvi Petrova, a serious yet aloof woman, travels to her friend’s villa to stay for a few nights. The Contessa is a childhood friend who has recently married into her title (though the marriage was arranged at her birth). Her husband is naturally charming, though his ugly nature comes shining through to most who meet him: it is his title alone that is respectful.
Things are not as peaceful as they seem upon Silvi’s arrival, and she is quickly plunged into a world that has no place existing in the physical realm. The Conte’s mysterious plans loom over her trip, though it is unclear what his motives are. When she learns her friend is pregnant, a brief happiness turns to alarm when she realises the accelerated speed in which the pregnancy is taking place. The vineyards have been destroyed, replaced with an unimaginable amount of roses. The Conte requests a business meeting with Silvi, though what business she could be of help in is questionable. But all of these events are outshone by one terrifying object: the telephones that have appeared out of nowhere, allowing one to speak to a person not even in the same room. Despite appearing somewhat harmless, Silvi knows that the secrets these telephones hold are capable of great evil. If she can be contacted by the living, what’s to stop the dead? And why has the Conte set himself the insurmountable task of making this no mere possibility, but true fact? Silvi’s danger is the world’s danger, and with the Contessa seemingly having no idea on the deranged goings on in her own home, it falls to Silvi to stop this madness – before she herself succumbs to the dark wishes of whatever lies on the other end of that telephone. |
Indigo LevyI am a lover of books (particularly 20th century science-fiction), of animals (all kinds...except ants), and video games (please don't make me pick a favourite). |